Ritenendo che i videogiochi siano una straordinaria forma di apprendimento che va senza dubbio espolarata, apprendiamo con piacere del progetto Digital Technology, Learning and ‘Game Formats’ – Computer games, motivation and gender in learning contexts
The aim of this project (2004-2007) is to contribute towards a better understanding of the motivating pleasures (and frustrations) of computer games, in order that their pedagogic potentials might be more effectively exploited. Computer games are analysed from the perspective of the player-as-analyst, as well as through the observation of play, and players. We are examining computer games in homes, in classrooms, and online.
Why are computer games so captivating? Are computer games intrinsically motivating? What of ‘bad’ games? What of the relationship between learning-to-play, structure, and content in games? How do context and gender shape players’ motivation?
Per approfondire il tema gaming:
- Alcuni Report della conferenza Computer Games: Learning, Meaning and Method 26 January 2007 at the London Knowledge Lab
- Learning in Immersive Worlds: a review of game based learning report, by Sara de Freitas; report del JISC (Pdf, 1 MB)
- Game research website
- Teaching with Games (report)